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- // QOOLE
- // Brushes: 21
- // Entities: 3
- // Objects: 26
-
- { // Brush 0
- ( 184 72 4 ) ( 184 -72 4 ) ( -184 -72 4 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- ( 184 -72 4 ) ( 184 72 4 ) ( 184 72 -4 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- ( -184 -72 4 ) ( 184 -72 4 ) ( 184 -72 -4 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- ( -184 72 4 ) ( -184 -72 4 ) ( -184 -72 -4 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- ( 184 72 4 ) ( -184 72 4 ) ( -184 72 -4 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- ( 184 -72 -4 ) ( 184 72 -4 ) ( -184 72 -4 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- } // Brush 0
-
- { // Brush 1
- ( 4 -72 -76 ) ( 4 -72 76 ) ( 4 72 76 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- ( 4 -72 76 ) ( 4 -72 -76 ) ( -4 -72 -76 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- ( 4 72 -76 ) ( 4 72 76 ) ( -4 72 76 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- ( 4 -72 -76 ) ( 4 72 -76 ) ( -4 72 -76 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- ( 4 72 76 ) ( 4 -72 76 ) ( -4 -72 76 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- ( -4 -72 76 ) ( -4 -72 -76 ) ( -4 72 -76 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- } // Brush 1
-
- { // Brush 2
- ( -4 68 -76 ) ( -4 68 76 ) ( -4 -68 76 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- ( -4 68 76 ) ( -4 68 -76 ) ( 4 68 -76 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- ( -4 68 -76 ) ( -4 -68 -76 ) ( 4 -68 -76 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- ( -4 -68 76 ) ( -4 68 76 ) ( 4 68 76 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- ( -4 -68 -76 ) ( -4 -68 76 ) ( 4 -68 76 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- ( 4 68 76 ) ( 4 68 -76 ) ( 4 -68 -76 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- } // Brush 2
-
- { // Brush 3
- ( -176 4 -76 ) ( 176 4 -76 ) ( 176 4 76 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- ( 176 4 -76 ) ( -176 4 -76 ) ( -176 -4 -76 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- ( -176 4 76 ) ( 176 4 76 ) ( 176 -4 76 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- ( 176 4 76 ) ( 176 4 -76 ) ( 176 -4 -76 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- ( -176 4 -76 ) ( -176 4 76 ) ( -176 -4 76 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- ( 176 -4 -76 ) ( -176 -4 -76 ) ( -176 -4 76 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- } // Brush 3
-
- { // Brush 4
- ( 176 -64 -4 ) ( 176 64 -4 ) ( -176 64 -4 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- ( 176 64 -4 ) ( 176 -64 -4 ) ( 176 -64 4 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- ( 176 -64 -4 ) ( -176 -64 -4 ) ( -176 -64 4 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- ( -176 -64 -4 ) ( -176 64 -4 ) ( -176 64 4 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- ( -176 64 -4 ) ( 176 64 -4 ) ( 176 64 4 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- ( 176 64 4 ) ( 176 -64 4 ) ( -176 -64 4 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- } // Brush 4
-
- { // Brush 5
- ( -180 -4 -24 ) ( -180 -4 24 ) ( 180 -4 24 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- ( -180 -4 24 ) ( -180 -4 -24 ) ( -180 4 -24 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- ( 180 -4 24 ) ( -180 -4 24 ) ( -180 4 24 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- ( 180 -4 -24 ) ( 180 -4 24 ) ( 180 4 24 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- ( -180 4 24 ) ( -180 4 -24 ) ( 180 4 -24 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- ( -180 -4 -24 ) ( 180 -4 -24 ) ( 180 4 -24 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- } // Brush 5
-
- { // Brush 6
- ( 16 -4 -52 ) ( -16 -4 -52 ) ( -16 -4 52 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- ( -16 -4 -52 ) ( 16 -4 -52 ) ( 16 4 -52 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- ( 16 -4 -52 ) ( 16 -4 52 ) ( 16 4 52 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- ( -16 4 -52 ) ( 16 4 -52 ) ( 16 4 52 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- ( 16 -4 52 ) ( -16 -4 52 ) ( -16 4 52 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- ( -16 -4 52 ) ( -16 -4 -52 ) ( -16 4 -52 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- } // Brush 6
-
- { // Brush 7
- ( -124 -4 -52 ) ( -124 -4 52 ) ( 124 -4 52 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- ( -124 -4 52 ) ( -124 -4 -52 ) ( -124 4 -52 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- ( -124 -4 -52 ) ( 124 -4 -52 ) ( 124 4 -52 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- ( -124 4 52 ) ( -124 4 -52 ) ( 124 4 -52 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- ( 124 -4 52 ) ( -124 -4 52 ) ( -124 4 52 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- ( 124 -4 -52 ) ( 124 -4 52 ) ( 124 4 52 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- } // Brush 7
-
- { // Brush 8
- ( 40 -4 -4 ) ( -40 -4 -4 ) ( -40 -4 4 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- ( -40 -4 -4 ) ( 40 -4 -4 ) ( 40 4 -4 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- ( -40 4 -4 ) ( 40 4 -4 ) ( 40 4 4 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- ( 40 -4 -4 ) ( 40 -4 4 ) ( 40 4 4 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- ( -40 -4 4 ) ( -40 -4 -4 ) ( -40 4 -4 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- ( 40 -4 4 ) ( -40 -4 4 ) ( -40 4 4 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- } // Brush 8
-
- { // Brush 9
- ( 80 72 4 ) ( 80 -72 4 ) ( -80 -72 4 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- ( 80 -72 4 ) ( 80 72 4 ) ( 80 72 -4 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- ( -80 -72 4 ) ( 80 -72 4 ) ( 80 -72 -4 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- ( -80 72 4 ) ( -80 -72 4 ) ( -80 -72 -4 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- ( 80 72 4 ) ( -80 72 4 ) ( -80 72 -4 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- ( 80 -72 -4 ) ( 80 72 -4 ) ( -80 72 -4 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- } // Brush 9
-
- { // Brush 10
- ( 4 -72 -76 ) ( 4 -72 76 ) ( 4 72 76 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- ( 4 -72 76 ) ( 4 -72 -76 ) ( -4 -72 -76 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- ( 4 72 -76 ) ( 4 72 76 ) ( -4 72 76 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- ( 4 -72 -76 ) ( 4 72 -76 ) ( -4 72 -76 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- ( 4 72 76 ) ( 4 -72 76 ) ( -4 -72 76 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- ( -4 -72 76 ) ( -4 -72 -76 ) ( -4 72 -76 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- } // Brush 10
-
- { // Brush 11
- ( -76 -4 -76 ) ( -76 -4 76 ) ( 76 -4 76 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- ( -76 -4 76 ) ( -76 -4 -76 ) ( -76 4 -76 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- ( -76 -4 -76 ) ( 76 -4 -76 ) ( 76 4 -76 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- ( 76 -4 76 ) ( -76 -4 76 ) ( -76 4 76 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- ( 76 -4 -76 ) ( 76 -4 76 ) ( 76 4 76 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- ( -76 4 76 ) ( -76 4 -76 ) ( 76 4 -76 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- } // Brush 11
-
- { // Brush 12
- ( -4 68 -76 ) ( -4 68 76 ) ( -4 -68 76 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- ( -4 68 76 ) ( -4 68 -76 ) ( 4 68 -76 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- ( -4 68 -76 ) ( -4 -68 -76 ) ( 4 -68 -76 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- ( -4 -68 76 ) ( -4 68 76 ) ( 4 68 76 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- ( -4 -68 -76 ) ( -4 -68 76 ) ( 4 -68 76 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- ( 4 68 76 ) ( 4 68 -76 ) ( 4 -68 -76 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- } // Brush 12
-
- { // Brush 13
- ( 72 -64 -4 ) ( 72 64 -4 ) ( -72 64 -4 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- ( 72 64 -4 ) ( 72 -64 -4 ) ( 72 -64 4 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- ( 72 -64 -4 ) ( -72 -64 -4 ) ( -72 -64 4 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- ( -72 -64 -4 ) ( -72 64 -4 ) ( -72 64 4 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- ( -72 64 -4 ) ( 72 64 -4 ) ( 72 64 4 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- ( 72 64 4 ) ( 72 -64 4 ) ( -72 -64 4 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- } // Brush 13
-
- { // Brush 14
- ( 72 4 24 ) ( -72 4 24 ) ( -72 4 -24 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- ( -72 4 24 ) ( 72 4 24 ) ( 72 -4 24 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- ( 72 4 24 ) ( 72 4 -24 ) ( 72 -4 -24 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- ( -72 4 -24 ) ( -72 4 24 ) ( -72 -4 24 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- ( -72 -4 24 ) ( 72 -4 24 ) ( 72 -4 -24 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- ( 72 4 -24 ) ( -72 4 -24 ) ( -72 -4 -24 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- } // Brush 14
-
- { // Brush 15
- ( -16 4 -52 ) ( 16 4 -52 ) ( 16 4 52 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- ( 16 4 -52 ) ( -16 4 -52 ) ( -16 -4 -52 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- ( 16 4 52 ) ( 16 4 -52 ) ( 16 -4 -52 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- ( 16 -4 -52 ) ( -16 -4 -52 ) ( -16 -4 52 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- ( -16 4 52 ) ( 16 4 52 ) ( 16 -4 52 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- ( -16 4 -52 ) ( -16 4 52 ) ( -16 -4 52 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- } // Brush 15
-
- { // Brush 16
- ( -16 4 -52 ) ( 16 4 -52 ) ( 16 4 52 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- ( 16 4 -52 ) ( -16 4 -52 ) ( -16 -4 -52 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- ( -16 4 -52 ) ( -16 4 52 ) ( -16 -4 52 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- ( 16 -4 -52 ) ( -16 -4 -52 ) ( -16 -4 52 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- ( -16 4 52 ) ( 16 4 52 ) ( 16 -4 52 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- ( 16 4 52 ) ( 16 4 -52 ) ( 16 -4 -52 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- } // Brush 16
-
- { // Brush 17
- ( -40 4 -4 ) ( 40 4 -4 ) ( 40 4 4 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- ( 40 4 -4 ) ( -40 4 -4 ) ( -40 -4 -4 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- ( 40 -4 -4 ) ( -40 -4 -4 ) ( -40 -4 4 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- ( 40 4 4 ) ( 40 4 -4 ) ( 40 -4 -4 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- ( -40 4 -4 ) ( -40 4 4 ) ( -40 -4 4 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- ( -40 4 4 ) ( 40 4 4 ) ( 40 -4 4 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- } // Brush 17
-
- { // Brush 18
- ( 48 16 8 ) ( 48 -16 8 ) ( -48 -16 8 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- ( 48 -16 8 ) ( 48 16 8 ) ( 48 16 -8 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- ( -48 -16 8 ) ( 48 -16 8 ) ( 48 -16 -8 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- ( -48 16 8 ) ( -48 -16 8 ) ( -48 -16 -8 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- ( 48 16 8 ) ( -48 16 8 ) ( -48 16 -8 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- ( 48 -16 -8 ) ( 48 16 -8 ) ( -48 16 -8 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- } // Brush 18
-
- { // Brush 19
- ( 4 -16 -48 ) ( 4 -16 48 ) ( 4 16 48 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- ( 4 -16 48 ) ( 4 -16 -48 ) ( -4 -16 -48 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- ( 4 16 -48 ) ( 4 16 48 ) ( -4 16 48 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- ( 4 -16 -48 ) ( 4 16 -48 ) ( -4 16 -48 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- ( 4 16 48 ) ( 4 -16 48 ) ( -4 -16 48 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- ( -4 -16 48 ) ( -4 -16 -48 ) ( -4 16 -48 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- } // Brush 19
-
- { // Brush 20
- ( -4 -16 -48 ) ( -4 -16 48 ) ( 4 -16 48 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- ( -4 -16 48 ) ( -4 -16 -48 ) ( -4 16 -48 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- ( -4 16 48 ) ( -4 16 -48 ) ( 4 16 -48 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- ( -4 -16 -48 ) ( 4 -16 -48 ) ( 4 16 -48 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- ( 4 -16 48 ) ( -4 -16 48 ) ( -4 16 48 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- ( 4 -16 -48 ) ( 4 -16 48 ) ( 4 16 48 ) bricka2_2 0 0 0.000000 1.000000 1.000000
- } // Brush 20
-
- { // Entity 0
- "classname" "info_player_start"
- } // Entity 0
-
- { // Entity 1
- "classname" "light"
- } // Entity 1
-
- { // Entity 2
- "classname" "light"
- } // Entity 2
-
- { // Object 0
- Position: (0.000000, 0.000000, 0.000000)
- Orientation (rad): (0.000000, 0.000000, 0.000000)
- Scale: (1.000000, 1.000000, 1.000000)
- Objects: 1
- } // Object 0
-
- { // Object 1
- Position: (-104.000000, 0.000000, 0.000000)
- Orientation (rad): (0.000000, 0.000000, 0.000000)
- Scale: (1.000000, 1.000000, 1.000000)
- Objects: 2, 3, 4, 5, 6, 7, 8, 9, 10, 11
- Objects: 12, 13, 14, 15, 16, 17, 18, 19, 20, 21
- Objects: 22, 23, 24, 25
- } // Object 1
-
- { // Object 2
- Position: (0.000000, 72.000000, 76.000000)
- Orientation (rad): (0.000000, 0.000000, 0.000000)
- Scale: (1.000000, 1.000000, 1.000000)
- Brush: 0
- } // Object 2
-
- { // Object 3
- Position: (180.000000, 72.000000, -4.000000)
- Orientation (rad): (0.000000, 0.000000, 0.000000)
- Scale: (1.000000, 1.000000, 1.000000)
- Brush: 1
- } // Object 3
-
- { // Object 4
- Position: (-180.000000, 76.000000, -4.000000)
- Orientation (rad): (0.000000, 0.000000, 0.000000)
- Scale: (1.000000, 1.000000, 1.000000)
- Brush: 2
- } // Object 4
-
- { // Object 5
- Position: (0.000000, 140.000000, -4.000000)
- Orientation (rad): (0.000000, 0.000000, 0.000000)
- Scale: (1.000000, 1.000000, 1.000000)
- Brush: 3
- } // Object 5
-
- { // Object 6
- Position: (0.000000, 72.000000, -76.000000)
- Orientation (rad): (0.000000, 0.000000, 0.000000)
- Scale: (1.000000, 1.000000, 1.000000)
- Brush: 4
- } // Object 6
-
- { // Object 7
- Position: (-4.000000, 4.000000, 48.000000)
- Orientation (rad): (0.000000, 0.000000, 0.000000)
- Scale: (1.000000, 1.000000, 1.000000)
- Brush: 5
- } // Object 7
-
- { // Object 8
- Position: (160.000000, 4.000000, -28.000000)
- Orientation (rad): (0.000000, 0.000000, 0.000000)
- Scale: (1.000000, 1.000000, 1.000000)
- Brush: 6
- } // Object 8
-
- { // Object 9
- Position: (-60.000000, 4.000000, -28.000000)
- Orientation (rad): (0.000000, 0.000000, 0.000000)
- Scale: (1.000000, 1.000000, 1.000000)
- Brush: 7
- } // Object 9
-
- { // Object 10
- Position: (104.000000, 4.000000, -76.000000)
- Orientation (rad): (0.000000, 0.000000, 0.000000)
- Scale: (1.000000, 1.000000, 1.000000)
- Brush: 8
- } // Object 10
-
- { // Object 11
- Position: (104.000000, -72.000000, 76.000000)
- Orientation (rad): (0.000000, 0.000000, 0.000000)
- Scale: (1.000000, 1.000000, 1.000000)
- Brush: 9
- } // Object 11
-
- { // Object 12
- Position: (180.000000, -72.000000, -4.000000)
- Orientation (rad): (0.000000, 0.000000, 0.000000)
- Scale: (1.000000, 1.000000, 1.000000)
- Brush: 10
- } // Object 12
-
- { // Object 13
- Position: (100.000000, -140.000000, -4.000000)
- Orientation (rad): (0.000000, 0.000000, 0.000000)
- Scale: (1.000000, 1.000000, 1.000000)
- Brush: 11
- } // Object 13
-
- { // Object 14
- Position: (28.000000, -68.000000, -4.000000)
- Orientation (rad): (0.000000, 0.000000, 0.000000)
- Scale: (1.000000, 1.000000, 1.000000)
- Brush: 12
- } // Object 14
-
- { // Object 15
- Position: (104.000000, -72.000000, -76.000000)
- Orientation (rad): (0.000000, 0.000000, 0.000000)
- Scale: (1.000000, 1.000000, 1.000000)
- Brush: 13
- } // Object 15
-
- { // Object 16
- Position: (104.000000, -4.000000, 48.000000)
- Orientation (rad): (0.000000, 0.000000, 0.000000)
- Scale: (1.000000, 1.000000, 1.000000)
- Brush: 14
- } // Object 16
-
- { // Object 17
- Position: (160.000000, -4.000000, -28.000000)
- Orientation (rad): (0.000000, 0.000000, 0.000000)
- Scale: (1.000000, 1.000000, 1.000000)
- Brush: 15
- } // Object 17
-
- { // Object 18
- Position: (48.000000, -4.000000, -28.000000)
- Orientation (rad): (0.000000, 0.000000, 0.000000)
- Scale: (1.000000, 1.000000, 1.000000)
- Brush: 16
- } // Object 18
-
- { // Object 19
- Position: (104.000000, -4.000000, -76.000000)
- Orientation (rad): (0.000000, 0.000000, 0.000000)
- Scale: (1.000000, 1.000000, 1.000000)
- Brush: 17
- } // Object 19
-
- { // Object 20
- Position: (104.000000, 0.000000, 32.000000)
- Orientation (rad): (0.000000, 0.000000, 0.000000)
- Scale: (1.000000, 1.000000, 1.000000)
- Brush: 18
- } // Object 20
-
- { // Object 21
- Position: (148.000000, 0.000000, -24.000000)
- Orientation (rad): (0.000000, 0.000000, 0.000000)
- Scale: (1.000000, 1.000000, 1.000000)
- Brush: 19
- } // Object 21
-
- { // Object 22
- Position: (60.000000, 0.000000, -24.000000)
- Orientation (rad): (0.000000, 0.000000, 0.000000)
- Scale: (1.000000, 1.000000, 1.000000)
- Brush: 20
- } // Object 22
-
- { // Object 23
- Position: (104.000000, -80.000000, -40.000000)
- Orientation (rad): (0.000000, 0.000000, 0.000000)
- Scale: (1.000000, 1.000000, 1.000000)
- Entity: 0
- } // Object 23
-
- { // Object 24
- Position: (-120.000000, 72.000000, 40.000000)
- Orientation (rad): (0.000000, 0.000000, 0.000000)
- Scale: (1.000000, 1.000000, 1.000000)
- Entity: 1
- } // Object 24
-
- { // Object 25
- Position: (104.000000, 72.000000, 40.000000)
- Orientation (rad): (0.000000, 0.000000, 0.000000)
- Scale: (1.000000, 1.000000, 1.000000)
- Entity: 2
- } // Object 25
-
-